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Istraživanje: usporedba aktivne i pasivne 3D tehnologije


TCO Development, kompanija iza koje stoje logotipi za rangiranje ergonomije i ekološke razine proizvoda ICT industrije, provela je neovisnu studiju oko iskustva gledanja 3D sadržaja putem aktivne i pasivne FPR (film pattern retarder) tehnologije. Istraživanje nije pokazalo ništa što već ne znamo i bazirano je na parametrima koje ionako najviše spominjemo kada uspoređujemo ove dvije tehnologije – utjecaj kuta gledanja na dupliciranje slike, razina osvjetljenja nakon stavljanja naočala i rezoluciju prikaza. Utjecaj gledanja 3D-a na zdravlje neovisno o kojoj se tehnologiji radi nije obrađen, što smatramo da je veliki minus ovoj studiji obzirom da je iznešene rezultate mogla dobiti i sama HD Televizija da se na takvo istraživanje odlučila. Kompletni detalji se nalaze u nastavku (na engleskom jeziku), no u kratkim crtama donosimo pregled.

Kod vodoravnog pomicanja kuta gledanja, obje tehnologije imaju slabo izraženo dupliciranje slike, no kod okomitog gledanja rezultat je drugačiji. Pasivne naočale imaju jače izraženo dupliciranje slike kada je ekran postavljen ±15° vertikalno i zbog toga u ovom segmentu odnose kraći kraj.

Kod osvjetljenja, odnosno najviše razine svjetlosti koja je vidljiva kroz naočale, pasivne naočale su bolje rješenje. Osvjetljenje u sredini ekrana je 3x veće kod gledanja preko pasivnih naočala u odnosu na aktivne, premda je poznato da se oko prilagođava srednjoj vrijednosti koja nastaje iz osvjetljenja čitavog ekrana, tako da dojam svjetline nije 3x lošiji kod aktivne tehnologije. S druge strane, treba uzeti u obzir i ostale parametre koji određuju kvalitetnu sliku, primjerice razinu crne boje, rezoluciju i dupliciranje slike, što vrijedi jednako za obje tehnologije.

Na kraju, tu je rezolucija. Pasivne naočale rade na principu polarizacije kojom se žrtvuje pola vertikalne rezolucije kako bi se prikazala različita slika za oba oka. Iz tog razloga gledanje Blu-ray 3D filma rezolucije 1920 x 1080 piksela će kod pasivne tehnologije ostvariti efektivnu rezoluciju od 1920 x 540 piksela za svako oko, dok se kod aktivne tehnologije rezolucija neće promijeniti. Studija sugerira kako ista slika u 2D i 3D prikazu daje veći broj detalja gledatelju kada ju gleda u potonjem načinu. Zbog toga se percipira veći broj detalja kada se gleda aktivni ili pasivni 3D u odnosu na rezoluciju gledanja jednim okom, odnosno u 2D prikazu (pasivno 1920 x 540, a aktivno 1920 x 1080).

Ukratko, prema iznesenom obje tehnologije imaju prednosti i mana, no aktivna tehnologija ipak odnosi bod više. Studija u obzir nije uzela cijene naočala i njihovu ergonomiju, čime bi izjednačila dvoboj. Ovako, ostaje nam čekati neku opširniju studiju…

Za kraj, gdin Niclas Rydell iz TCO Developmenta je pozitivno komentirao studiju izjavivši kako je potrebno istražiti nove tehnologije kako bi se otkrili njihovi utjecaju na korisničko iskustvo, te da će kompanija razmotriti treba li oformiti TCO certifikat za 3D.

 

— Službena objava za medije —

New study reveals differences in visual experience between active and passive glasses for 3DTV’s

TCO Development, the company behind the usability and eco label for ICT products, has released the results of a study to compare the visual experience of active shutter eye-glasses or passive FPR (film pattern retarder) eye-glasses technology for viewing 3DTV. The study confirms that the two techniques differ in visual performance characteristics that affect the overall 3D experience.

3D functionality is becoming more common in computer displays, projectors, notebooks and TVs. The growing trend towards 3D display devices for consumers will likely extend to the workplace as well. Within the display industry the merits of active vs passive glasses has been hotly debated for some time. As an independent certification body for displays, TCO Development is in a unique position to evaluate each of these technologies from the viewpoint of the user experience.

The major findings from the study include:

1. Angular dependent cross-talk

The cross-talk (also known as “image ghosting” or “image doubling”) was measured since it refers to the incomplete isolation of the left and right image channels so that one leaks or bleeds into the other when the screen is viewed from different angles. Measurements were taken up to ±30° in both horizontal and vertical directions.
Cross-talk values for the horizontal direction are low for both types of glasses. However in the vertical direction the passive glasses had higher cross talk values when tilted above ±15°. For a 3DTV that is placed at the correct height or tilted towards the viewer it is unlikely that the viewing angle will be larger than ±15° in the vertical direction. A conclusion however, is that a tilting function and correct placement are more important for a passive eye-glass 3DTV. Keep this in mind as some wall mounts may have limited tilting functionality.

2. Luminance

The centre luminance of white is about 3 times lower on an active eye-glass 3DTV compared to the passive eye-glass 3DTV due to the different transmittance of the eye-glasses. When wearing the eye-glasses the viewer will adapt to the average luminance, which means that the big difference in luminance will not be perceived by the viewer in the same degree. However, higher luminance is considered advantageous for the image quality, but other parameters are also important, e.g. black level, resolution and crosstalk, for the experienced quality of the viewer. This is true for both types of glasses but the active ones are darker than the passive ones.

3. Measured resolution through each eye-glass in 3D mode

The passive eye-glass 3DTV must sacrifice vertical resolution in order to show the images for each eye with different polarization. A passive eye-glass 3DTV with (1920 x 1080) will thus only have a measured resolution in 3D-mode of (1920 x 540) for each eye where an active eye-glass type 3DTV will have (1920 x 1080) for each eye.

Studies suggest that images with the same resolution are perceived in more detail in 3D than in 2D. This means that the perceived detail of watching both (passive 1920 x 540) and (active 1920 x 1080) in 3D will be slightly higher than watching of each eye (passive 1920 x 540) and (active 1920 x 1080).

Niclas Rydell, Product and Certification Director at TCO Development, commented on the study findings: “As a certification body with a long history in the field of visual ergonomics for displays, it is important for TCO Development to evaluate the visual ergonomics of these new technologies and to assess any possible impacts on the user experience. TCO Development will further investigate the need of a TCO Certification for 3D”.

Health aspects of 3D

Viewing artificial 3D is known to cause discomfort for some viewers. This makes it a very interesting area to investigate for TCO Development. However in this first study about 3D no conclusions to the human health have been investigated.


O Darko Hlušička - Darco

Osnivač i glavni urednik HD Televizije. Licencirani ISF kalibrator (Level II). Veliki ljubitelj tehnologije koja ga danas očarava jednako kao i kada je po prvi puta pokrenuo .exe datoteku u DOS-u u 90-im godinama prošlog stoljeća. Uživa slušajući filmsku glazbu.

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